v0.7.00+


v0.7.08

-Debug mode: Crash when you enter the Mine Campment and the Mysterious Tent.


v0.7.07

-Fixed no pregnancies in battle due to the changes made to improve performance in battle.

-No dialogs in Suma City Hospital.

-Missing map collision on Suma Field due to rpg maker system limit.

-Double penis in marriage scene.

-Wrong sex animation when using Do:Oral in characters without penis, and modified pose.

-Increased max skill points from 100 to 999.


Debug Mode:

-Added full recovery item.

-Added Skill Points increase item.

-Added DEBUG Shop in cities.

v0.7.06

-Updated body modifications and transformations conditions when Feminization and Genderswap content options are deactivated, now the male characters will transform in the alternative male version of the transformation.

-Revised enemy use contitions for body modification skills.

-Revised body modification item effects.


v0.7.05

-Changed facial marks code.

-Changed head type and head shape code.

-Missing human mouth in back pose.

-Missing alraune body parts in back pose.

-Removed Alraune transformation flowers.

-Changed Bee transformation head.

-Revised avatar system code.

-Added left head direction in back pose.

-Facial marks below nose in back pose.

-Nose scar visual bug with some noses.

-Added system option to hide pregnancy belly.

-Added system option to use normal height in dwarfs graphics.

-Crash when a battle start when the player is jumping.

-The player can't jump when there's a hiden object in the path.


v0.7.04

-Crash when a gameover occur in the Inn due to a missing check.

-Added Small Bomb in Mine Campment Shop.

-Disabled proressive enemy level temporally.


v0.7.03

-The screen remains black when you enter the Bandits or Amazons town while the tutorial window is displayed.


v0.7.02

Changes

-Modified some enemies.

-Missions now can't be cancelled.

-Transformed Dwarfs now maintain small bodies when are transformed, only on some transformations, transformations like slime or alraune will change the body.


Bugfixes

-Enabled Import and Export in the Base.

-Brothel crash due to a missing check.

-Fixed some avatar graphics:

--Relocated some Dwarf graphics when is transformed.

--Missing beast mouth.

--Hair tails when the character is transformed in Mushroom.

--Clothes bulge in characters without legs.

--Missing lamia transformation tail in back pose.


v0.7.01

-Crash when renamig a character due to a missing check.


v0.7.00

-Changed some map puzzles a bit to adapt the some new mechanics.

-Claw type weapons now display on both arms.

-Added class change in school.

-Added class change in children list in the Base.

-Created character import/export system.

-Added (4) human head form/shape variations.

-Added more noses.

-Added position reminder in sites lists and commands.

-Improved Interact menu.

-Revised some hairstyles.

-Added front hair long (max 3) for some hairstyles (for the first 20 hairstyles, still working on the others).

-Added 2 new hairstyles.

-Added missing extra parts of some hairstyles.

-Added new main pose variation.

-Added Dwarf type body (only body, not clothes yet).

-Added more information in children list window.

-Added small distance jump when the player is in front of separated floor.

-Added and modified some enemy graphics.

-Added more map marks, improved selector, mark position reminder and mark used marks.

-Added Diagnostic job skill for Nurses, it is unlocked after some days (Unfinished).

-Enabled -Tool- category in map item use window.

-Improved and adapted rope type graphics to Dwarf body.

-Added enemy graphic change system, currently only used in some enemies.

-Added simple keyboard use in Base rename actor. (Press TAB to activate/deactivate).

-Added more mechanics in battle for certain skills.

-Added nipples size, I will improve them later, currently only for main pose.

-Added option to show only avatar heads in menu and battle in system options.

-Changed time screen tone colors.

-Improved system settings menu.

-Added some facial marks, and added the option to change them in the tattooist.


System

-Simplified terrain holes system code.

-Added enemy template system, different enemies in the database use the same enemy type data to facilitate changes in skills, parameters, etc of an enemy type.

-Conditional enemy drops for some enemies.

-Revised and improved item/storage menu code a bit and added category for some items with special effects (color flowers and Darkening/Lighten gems).

-Improved events control.

-Improved quests control.

-Changed tamed/recruited enemies skill conditions.

-Checked and changed some battle system code to reduce lag, but may cause some visual bugs with ome skills, please report them if you found one.


Small Changes

-Renamed one of the "Winged Boots" accessories to "Holy Boots" due to duplicated names.

-Added jump sounds.

-Enabled space bar as action key (C Button) in WASD keyboard mode.

-Removed states on the map will be displayed in a system message to prevent enemies from approaching while the message is displayed.

-Added avatar visual effect when characters recieve damage when the turn ends.


Bugfixes

-Removed temporally ladder visual terrain effect: change player direction, due to an error with the floor holes.

-Fixed some visual bugs in Monsters menu in the Base.

-No screen fade when using return gems after entering a city.

-Added a small code to avoid some crashes in battle if they occur, they will show a message and the game will not close.

-Bug with movable earth pillars when they are on an edge but fall when you move them in a direction where they shouldn't fall.

-Some events graphics take a some time to update when entering a new map, causing them to appear suddenly.

-Characters pass double the number of days if they are patients in the hospital or temple.

-Crash when tamed/recruited enemies uses certain skills due to a missing variable.

-Fixed belly tattoo draw order.

-Fixed sex animation visual bug when the character is displaying a double part sex animation and a visual lighting effect occurred, causing some parts to animate independently of others.

-Multi hit animations only displays animation one time.

-When a gameover occurs, allies remain visible on the map.

-Enemy levels were not using the progressive level system.

-Shop possession and inventory limit windows were not updating when buying or selling.

-Item possession window number is draw in red even if it not at maximum value.

-In learn menu the windows did not display the correct information.

-HUD visible in the transport menu.

-Some events were not reset when a gameover occurred that returned the player to the city, causing some events to occur automatically when returning to the map where the gameover occurred.

-Battle command text over MP window.

-Added attack element in equip parameters window, battle command and menu status window.

-Mudman status remains visible even if they disappear.

-Relocated Shop, Workshop and Brothel avatars.

-Wrong life days color in menu status.

-Wrong draw order from some equipment and body parts.

-Crash in the map when the party is gathering and the player opens the menu.

-Remaining transformation data.

-Some enemies do not appear in the bestiary.

Files

Descendants v0.7.00 +RTP.exe 241 MB
11 days ago
Descendants v0.7.00.rar 92 MB
11 days ago
Descendants v0.7.00.exe 62 MB
11 days ago

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Comments

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(+1)

BIG UPDATE! thanks for continuing to work on the game!