v0.7.00+
v0.7.08
-Debug mode: Crash when you enter the Mine Campment and the Mysterious Tent.
v0.7.07
-Fixed no pregnancies in battle due to the changes made to improve performance in battle.
-No dialogs in Suma City Hospital.
-Missing map collision on Suma Field due to rpg maker system limit.
-Double penis in marriage scene.
-Wrong sex animation when using Do:Oral in characters without penis, and modified pose.
-Increased max skill points from 100 to 999.
Debug Mode:
-Added full recovery item.
-Added Skill Points increase item.
-Added DEBUG Shop in cities.
v0.7.06
-Updated body modifications and transformations conditions when Feminization and Genderswap content options are deactivated, now the male characters will transform in the alternative male version of the transformation.
-Revised enemy use contitions for body modification skills.
-Revised body modification item effects.
v0.7.05
-Changed facial marks code.
-Changed head type and head shape code.
-Missing human mouth in back pose.
-Missing alraune body parts in back pose.
-Removed Alraune transformation flowers.
-Changed Bee transformation head.
-Revised avatar system code.
-Added left head direction in back pose.
-Facial marks below nose in back pose.
-Nose scar visual bug with some noses.
-Added system option to hide pregnancy belly.
-Added system option to use normal height in dwarfs graphics.
-Crash when a battle start when the player is jumping.
-The player can't jump when there's a hiden object in the path.
v0.7.04
-Crash when a gameover occur in the Inn due to a missing check.
-Added Small Bomb in Mine Campment Shop.
-Disabled proressive enemy level temporally.
v0.7.03
-The screen remains black when you enter the Bandits or Amazons town while the tutorial window is displayed.
v0.7.02
Changes
-Modified some enemies.
-Missions now can't be cancelled.
-Transformed Dwarfs now maintain small bodies when are transformed, only on some transformations, transformations like slime or alraune will change the body.
Bugfixes
-Enabled Import and Export in the Base.
-Brothel crash due to a missing check.
-Fixed some avatar graphics:
--Relocated some Dwarf graphics when is transformed.
--Missing beast mouth.
--Hair tails when the character is transformed in Mushroom.
--Clothes bulge in characters without legs.
--Missing lamia transformation tail in back pose.
v0.7.01
-Crash when renamig a character due to a missing check.
v0.7.00
-Changed some map puzzles a bit to adapt the some new mechanics.
-Claw type weapons now display on both arms.
-Added class change in school.
-Added class change in children list in the Base.
-Created character import/export system.
-Added (4) human head form/shape variations.
-Added more noses.
-Added position reminder in sites lists and commands.
-Improved Interact menu.
-Revised some hairstyles.
-Added front hair long (max 3) for some hairstyles (for the first 20 hairstyles, still working on the others).
-Added 2 new hairstyles.
-Added missing extra parts of some hairstyles.
-Added new main pose variation.
-Added Dwarf type body (only body, not clothes yet).
-Added more information in children list window.
-Added small distance jump when the player is in front of separated floor.
-Added and modified some enemy graphics.
-Added more map marks, improved selector, mark position reminder and mark used marks.
-Added Diagnostic job skill for Nurses, it is unlocked after some days (Unfinished).
-Enabled -Tool- category in map item use window.
-Improved and adapted rope type graphics to Dwarf body.
-Added enemy graphic change system, currently only used in some enemies.
-Added simple keyboard use in Base rename actor. (Press TAB to activate/deactivate).
-Added more mechanics in battle for certain skills.
-Added nipples size, I will improve them later, currently only for main pose.
-Added option to show only avatar heads in menu and battle in system options.
-Changed time screen tone colors.
-Improved system settings menu.
-Added some facial marks, and added the option to change them in the tattooist.
System
-Simplified terrain holes system code.
-Added enemy template system, different enemies in the database use the same enemy type data to facilitate changes in skills, parameters, etc of an enemy type.
-Conditional enemy drops for some enemies.
-Revised and improved item/storage menu code a bit and added category for some items with special effects (color flowers and Darkening/Lighten gems).
-Improved events control.
-Improved quests control.
-Changed tamed/recruited enemies skill conditions.
-Checked and changed some battle system code to reduce lag, but may cause some visual bugs with ome skills, please report them if you found one.
Small Changes
-Renamed one of the "Winged Boots" accessories to "Holy Boots" due to duplicated names.
-Added jump sounds.
-Enabled space bar as action key (C Button) in WASD keyboard mode.
-Removed states on the map will be displayed in a system message to prevent enemies from approaching while the message is displayed.
-Added avatar visual effect when characters recieve damage when the turn ends.
Bugfixes
-Removed temporally ladder visual terrain effect: change player direction, due to an error with the floor holes.
-Fixed some visual bugs in Monsters menu in the Base.
-No screen fade when using return gems after entering a city.
-Added a small code to avoid some crashes in battle if they occur, they will show a message and the game will not close.
-Bug with movable earth pillars when they are on an edge but fall when you move them in a direction where they shouldn't fall.
-Some events graphics take a some time to update when entering a new map, causing them to appear suddenly.
-Characters pass double the number of days if they are patients in the hospital or temple.
-Crash when tamed/recruited enemies uses certain skills due to a missing variable.
-Fixed belly tattoo draw order.
-Fixed sex animation visual bug when the character is displaying a double part sex animation and a visual lighting effect occurred, causing some parts to animate independently of others.
-Multi hit animations only displays animation one time.
-When a gameover occurs, allies remain visible on the map.
-Enemy levels were not using the progressive level system.
-Shop possession and inventory limit windows were not updating when buying or selling.
-Item possession window number is draw in red even if it not at maximum value.
-In learn menu the windows did not display the correct information.
-HUD visible in the transport menu.
-Some events were not reset when a gameover occurred that returned the player to the city, causing some events to occur automatically when returning to the map where the gameover occurred.
-Battle command text over MP window.
-Added attack element in equip parameters window, battle command and menu status window.
-Mudman status remains visible even if they disappear.
-Relocated Shop, Workshop and Brothel avatars.
-Wrong life days color in menu status.
-Wrong draw order from some equipment and body parts.
-Crash in the map when the party is gathering and the player opens the menu.
-Remaining transformation data.
-Some enemies do not appear in the bestiary.
Files
Get Descendants of the Forest v0.7.08
Descendants of the Forest v0.7.08
Explore, survive and live through your descendency in a land full of monsters.
Status | In development |
Author | Eropixel |
Genre | Role Playing |
Tags | Adult, Anime, genderswap, Hentai, Monster Girls, pregnancy, transformation, Transgender, xxx |
Comments
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BIG UPDATE! thanks for continuing to work on the game!